Description
Card TypePokémonFormStage 1 – Evolves from MarillTypeHit Points80 HPAbilityFroth Once during your turn, when you play Azumarill from your hand to evolve 1 of your Active Pokémon, you may use this power. Each Defending Pokémon is now Paralyzed.Water Punch (20+) Flip a coin for each Water Energy attached to Azumarill. This attack does 20 damage plus 20 more damage for each heads.Weakness:×2Resistance:NoneRetreat Cost:





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